When you assign a pop to work a roboticist job, you have effectively lost 1 pop. They sound better than they really are, for which I am thankful. Fallen empires seem to have a set strength, always the same. 3 patch for mid to late October, which will include some of the issues brought up during the Open Beta that require new text, more fixes that did not meet the 3. Anything that can increase your specialist/scientist employment by 10% or more is functionally on par or superior. Yes. We're also planning a follow-up 3. The pass kicks off with Federations, an expansion. 8 (Genius Armorer councilor leader trait), you can get a lot of shield hardening that makes those shields actually pretty important if you're, e. In. Enhance your Stellaris experience with thirteen Expansions, Story and Species Packs on top of the Stellaris base game. Stellaris; Pay more than the average (£6. Unlike anomalies – which can only. They are fast ships although not as fast as Corvettes, but they make up for this by fielding much more firepower than a Corvette. Stellaris is the ultimate sci-fi grand strategy game from Paradox Development Studio, which allows you to take your personalized empire on its first steps into a new galaxy and spread your empire – by diplomacy or by force. I'd say it was worth it because it extends the scientists' exploration beyond the same old anomalies that dry up eventually, anyway, giving you artifacts that can be cashed in for little, temporary perks. Players can explore these ruins to learn the stories of their precursors and discover thematic bonuses, a system which has been greatly expanded in the Stellaris 3. You should still need to refer to the complete description of the research in the objective based sections to get a full overview of the other bonus and penalties of this research. Doesn't seem like silos or anything else increase it. Yes, my research costs become astronomical, but so too does my energy and mineral output. 4. Legacy Wikis. Yeah, its nuts. Robot populations automatically receive the 'Mechanical' Trait, which means they add +200 percent habitability to any planet. g. 24 Badges. And with biological acension you can alter you "slave"-race in the way you want. • 1 yr. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 246 votes, 32 comments. +15% is half a Clone Admiral Ascendant and is a substantial boost for already powerful fleets. In Stellaris, if you lose the fight for the system, thats generally all that matter. Most sites have a 67% chance to leave a deposit of minor artifacts when the excavation. As they don't need food, machines can build bio reactor buildings that turn food into energy. Like the atmospheric deoderizer. 18 Badges. For platforms and most larger ships, I do favor shield capacitors (unless, of course, the platform is intended for use in pulsar systems) once I get. 94 at time of writing) and you'll also get: Stellaris: Utopia; Stellaris: Plantoids Species Pack; Stellaris: Leviathans Story Pack; Finally, pay the full £10. Vastly, hugely, and mind-bogglingly so, to paraphrase Douglas Adams. #2. Image 7: 2nd option fires a unique event. I believe it is fairly common. Ignored by far more weapon types. If you get crystal armor, they do stack. Stellaris Space. 15. I ended up getting a refund then, later that year, I watched a series on Youtube about the game and figured I'd give it another try, 1000+ hours later. #8. Also has built-in compatibility with Planetary Diversity. Not 100% sure but I think speed is a multiplier on everything *after all other modifiers*. The tooltip for Ancient Bulwark doesn't mention that they boost Defense Platform damage and durability, only the number of them you can build. It is an odd request to defend the galaxy. Store: Story pack. It offers a completely new tech tier with an unique way to obtain it. In Stellaris, if you lose the fight for the system, thats generally all that matter. AdmiralNeeda • The Flesh is Weak • 2 yr. However, slavers and conquerors may have a difficult time making use of taken worlds and pops. Description. 2 deadline, and a handful. Factions could plop down an Issue about "saving our people" or "reclaiming world X" as a point of pride, which means the entire empire would suffer a. Many chapter rewards are a number of minor artifacts. My headcannon for stellaris is that the graviton disc generator tech the ships have in the floors (or whatever) are designed for objects with lower mass, not entire buildings. Also I think the best combination is to use armor + hull utility slots, and not using any shields. I really don't like this, because it. 5+ AND V2. If you're considering other DLC's, I'd definitely recommend Apocalypse and Leviathans. Uncover the ruins of long-dead civilizations in Relic Worlds to piece together the story of their rise and eventual downfall. A highly effective hull auto-repair system comprised of billions of microscopic nanomachines was found among the smoking remains of the Scavenger, and has been repurposed for our uses. Distant Stars also features new surprises that may help or harm ambitious explorers. Stellaris: Ultimate Bundle bundle on Steam. If I'm running at least two high-level shield modules on the corvettes I might put on the shield capacitor, but it's generally not worth mounting on corvettes in terms of power cost : reward ratio. 9. Shield Capacitor: 10 1: 20 +10%. I think it should appear near like ~2300 year (if the endgame year set as 2400). As most of you probably know, the next upcoming DLC for Stellaris will be the Ancient Relics Story Pack. This star has a high mass for its size, resulting in a higher density and thus a stronger gravitational field. After some time, the Star Hold is finally destroyed. 416K subscribers in the Stellaris community. Stellaris Ultimate Bundle also grants access to the Stellaris Galaxy Edition which features the Digital Collector’s Book, Complete Soundtrack, and original e-book Stellaris: Infinite Frontiers. The tradition cost formula is the following: "Tech/tradition cost" refers to the game setting. Stellaris. 0 Beta] Shields on Starbases. Ironically, there is an advanced armor option known as Dragonscale Armor. Check out Precursor Story Pack mod for 'Mod Making Phase 5' stories. It improves the graphics of almost EVERY weapon in the game- adding lots of new custom effects (while staying. You can still assemble robots if you have a robot assembly plant and the vats give a 10% boost to organica species at the same time, but you cannot clone and assemble at the same. "Ancient" techs are very much a trope of this genre that Stellaris was almost entirely missing, and they're frankly just quite cool for the ways they give you totally different. 200, times 3 is 3. Oct 24, 2022; Add bookmark #2 Is the planet overpopulated? Toggle. B) espionage will be underpowered (or get nerfed) so that it isn't worth it. Empyrean_MX_Prime. This makes shield capacitors basically the strongest defensive upgrade in the entire game, by a wide margin, as every ship in your fleet should be regenerating upwards of 60 shields every day continuously. IMO they are never something to be blanket built only purpose built. In my current game, Walled Garden is a size 10 Gaia world, with High Gravity and Hazardous Weather modifiers, for a combined penalty of -15% habitability, +10% building cost, and -5% happiness. Component. Bluntly Honest Reviews has given "Stellaris" a rating of 10/10, indicating that it is genre-defining and essentially unmissable. 8 vs 1. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. You are correct that hull regen is per month. Because every Archaeo Weapon is Rare and has a low weight-chance, TA's 1. Causes damage to targets, but does -100% shield damage. You don't have to resettle clone pops if the empire pop cap isn't that high, just destroy ancient clone vat and rebuild it to the new planet, and leave it. It’s kinda pointless. What Robots Need To Survive. Using a missile attacking an empty destroyer with nothing but a suspension field reveals that the hardening tooltip does not appear when hovering the destroyer and the full missile damage goes through the destroyer's shield. or. This causes their war exhaustion to rise. Guardian weapons natually deal +30% more damage against anything tainted by Malice (Guardians, Blights, Ganon himself) Ancient weapons deal 50% more damage against. Universal Transactions The only Megacorp-only Ascension Perk, this one doesn't need much of an explanation. Those are long-range weapons with absolutely enormous damage, and the only thing stopping them from vaporizing a huge section of the enemy fleet on the first volley is shields. two new policies for ancient empires (one available from start and one later on) 11. "Empire size effect" is a modifier to the effect of empire size on its associated penalties, including tradition cost; it is affected by certain authorities. Which is better crystal hull plating or armour? Once we fill out our ship with shields we need to put something in our remaining defensive modules. ago. An ancient travel network covers the planet, making it very easy to get around the world. 7 patch with the addition of. There's a -50 option for a smaller surge and a -500 option for a larger surge. population changes, the building gets ruined if it drops below cap. Having two titans in this fleet or in one engagement makes you likely to dominate. If you've spend money on cosmetics in games like Fortnite the value is around there kinda. 8 for the new Leader system, it now adds 2 to your leader cap and +25%xp gain. 934. The abundant and guaranteed sites it gives you will give your worlds plenty of relic deposits. Personally im a huge fan of the increase 200 hp armour mixed with some shields till my energy level is around 0-5. Most archaeological sites are revealed by surveying, with a 1. Distant Stars is a new discovery-themed story pack, where players will uncover new anomalies and storylines, and encounter strange new beings in the uncharted depths of space. 8. 8+Synthetic Dawn made it even better. Stellaris: Ancient Relics will release on 4th June, 2019! Uncover the ruins of long-dead civilizations in Relic Worlds to piece together the story of their. And ancient pulse armour should offer shield armour hardening equal to shield hardening as proposed in this post. A place to share content, ask questions and/or talk about the 4X grand strategy…Discovery Mechanics. Bulwarks provide +5 stability if you connect them to your relay network and Bulwark vassal leaders are pretty good. If you want more, check out Secrets of the Shroud (SotS). Problem with both the ion cannon and defense platforms is that they are immobile, never retreat, and are effectively a one time use thing. Defense platform cap really isn't worth giving up a building slot. Ancient Empire Mod is a late-game/end-game event mod that introduces the story of an ancient civilization that was once mighty but eventually fall for unknown. 3. If you’ve ever felt the call of traversing distant stars, now is the time to dive in with the Stellaris. You are correct that hull regen is per month. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. Stellaris is a popular grand strategy, 4X video game that allows players to explore a vast and dangerous galaxy, colonize new planets, interact with alien civilizations, and engage in interstellar diplomacy or war. Same with repeatable techs, empire effects and such. if you have +25% research points from science jobs and +25% research speed, that means your scientists are producing 4 * 1. If you want as much armor as you can get and have slots left over, start Large and work down. Yes. The good news is it does seem the ships themselves are getting the bonus - both when looking at individual ships in a fleet ('Fleet Details' screenshot), or hovering over an individual ship in the system view ('system view' screenshot). Synths are hands-down the best option of all three, even with the recent nerf to The Flesh is Weak. -50 is the correct option - if you select the larger surge the fortress will power up again and murder your scientist. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able to get 0. The Archaeo-engineers AP also gives bonuses to the Ancient Suspension Field (+60% shield, putting them on par with Hyper-Shields, but on lower power consumption) and to Pulse Armor (+100% shield, putting them on par with Shield rather than deflectors, but on deflectors power consumption). For platforms and most larger ships, I do favor shield capacitors (unless, of course, the platform is intended for use in pulsar systems) once I get. We will need 75 amenities (assuming no upkeep modifiers), so we have [75 - 8 from planetary capital - 60 from clerks - 9 from admins - 4 from merchant] = 6 extra amenities to work with. May 11, 2016 4. They also provide 15%. The game specifically uses '1000 years', dating the Xenophobe FE - and potentially all other standard FE because anyone can be the Ancient Rivals - at becoming stagnant less then 1000 years ago. The AI tends to mix and match so you don't really benefit. Which is better crystal hull plating or armour? Once we fill out our ship with shields we need to put something in our remaining defensive modules. Moreover, Archaeotech also gives you decent utility components, like Ancient Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of. Not only that. The shields make sure my ships dont get chipped down with multiple fights and the extra hull really is worth it if you meet a equivalent-strength fleet. Load up on missileboats and suddenly they're packing fleets full of point-defense. #6. 246 votes, 32 comments. It was announced on 2019-05-14 [1] and was released on 2019-06-04 [2]. Report. Discovery mechanics. May 13, 2017 3. 1. Armor makes your hit point pool resist more damage. Field Marshal. "There are only a handful of archaeo weapons that are upgrades on end-game level tech, and they simply aren't worth the huge number of relics you need to spend to use them. So I took Archeao Engineers as a perk. But honestly idk if it's worth 20 bucks. Active Wikis. The game’s also received ten significant feature-packed. If you tweak it right they might be similiar. The multipliers are different, so sometimes the ancient stuff is better than other weapons. Flybaby2601. It is also worth noting that Stellaris enjoy an extremely good modding community. From what I've seen the AI will employ cruisers in one of two methods, and neither of them are really the correct way: They'll make them half-assed escort carriers with a hangar core, some point defense, and some medium and small weapons, or they'll make a sort of half-assed all arounder with a. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Store: Story pack. Defeating Shard will grant you the so-called Rubricator Relic. Description. The preview doesn't seem to show any bonuses at all, like your battleships have 237 speed in the ship designer, but the ships in open space show something like 500+. ) Distant Stars Worth Getting. 20-30-40k something in that range. 25. you build hyper relay in next solar system. Archaeological Site. 7. And any destoyed FE ship is 1 less ship they field overal unless they Awake. Once it’s done (takes 20 years) you get this. THE NEW DLC AND UPDATE IS HERE!Get it now using my link to support the channel :D. As the name suggests, the Ancient Relics DLC adds a bunch of ancient artifacts into. It'd take you a fair few playtroughs to find all of the possible goodies though. Excavate their derelict cities and ships to unearth the truth, discover powerful relics and harness them for your own empire’s. Paradox Forum. 7 patch with the addition of. 2%. -3. Completely false; you need to build up massive alloy surpluses to be able to sustain replacement fleets during wartime. 85: 22 10: 90: 315: 4. Stellaris suggestion: - Better Holy Worlds. #5. Ancient Pulse Armor (and other ancient armaments) are impractical. Bonus points if you nab the Rubricator. 7 (Ancient Suspension Field) and now especially with 3. g. 3 patch. This theme holds true in Stellaris' latest DLC, Ancient Relics. 8 "Gemini. Load up on missileboats and suddenly they're packing fleets full of. That’s a great shout. Menu. So if you got shield hardener, then 25% is dealt to shield. Yes. Moreover, Archaeotech also gives you decent utility components, like Ancient Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them,. And there's a new shield-alternative, the Ancient Suspension Field. Science wont help you if you get steamrolled by 4k corvettes while you can barely afford half a fleet. It has always been an issue, and the devs seem to prefer the dynamic where each Megastructure is not worth building. In Stellaris, players take control of an interstellar civilization on the galactic stage and are tasked with exploring, colonizing, and managing their region of the galaxy, encountering other civilizations that. Otherwise, not really worth it. Leviathans is 100% worth the 10 dollars though. Bausch + Lomb launches XIPERE ® (triamcinolone acetonide injectable suspension) for suprachoroidal use as well as Project Watson ™ health care products for dogs. Also adds passive repairs and minor amounts of armour hardening. Last week I also promised I would. About This Content. Ancient Relics is the 4th story pack for Stellaris. Settle on it and you get to choose to have a special modifier for the planet or fight to get it without the mod. Then there is the one that decreases opponentsnshields by a substantial amount. Essentially, they can survive in any environment. If you implement that, properly so the. Economy#Dark matter. Defeating Shard will grant you the so-called Rubricator Relic. the armor is chance on kill it's a rare tech that may or may not appear after killing the drake. That isn't worth the cost on a frigate, but keeping a Titan or jug alive is a big deal, plus you get pulse armor for free on every starbase in your empire. The AI actually tends to build counter-builds whenever possible, which is a bit worse. 1 Machine species trait picks +2 Robot modification points −50% Modify Species special project cost Useless. It adds +15% shield hardening, meaning you can put a couple on a battleship, or four or so on a titan or juggernaut, for a large amount of hardening. Dandy Dec 13, 2018 @ 7:41am. For the most part mega structures are not worth it. 52 Badges. Then there is the one that decreases opponentsnshields by a substantial amount. If a site is created this way, the chance to find the next one for this empire is reduced to 0. Start with two Ancient Clone Vat buildings, of which you can build up to 5 total. Even if you don't want to play as a Machine empire, it is still fun to play against other machine empires. * Compact Star - +150% engineering, +150% physics, +150% society, -50% habitability, -5% migration attraction. It currently provides the following. These creatures are considered the galaxy's apex predators, able to wipe out all but the largest and most powerful fleets an Empire can muster. There are still secrets in that tomb, but the game decides that I think that "wE DoN'T hAVe TImE FoR ThIS. ) However, there are a few traits and a planet modifier that increase the habitability percentage of planets. ago. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. . • 3 yr. I don't think you should ignore them, minerals and energy are simply a higher priority. 8 daily shield regen, and +15% shield hardening. This isn't limited to the APA either - the Ancient Suspension Field is similarly affected. in my opinion, necessarily many pops on few planets, at least not in stellaris - because inherently, the pop is the base unit of economic power, so an empire with 1000 employed pops that has them on 10 planets will be, all else being equal and all pops being employed, on a similar. IMO it just needs a rebalance. But only occurs during combat if you have shield capacitors installed. Bonus points if you nab the Rubricator. The tradition cost formula is the following: "Tech/tradition cost" refers to the game setting. If a site is created. The net reward is not even remotely worth the irritation of these things popping up everywhere we turn. Megastructures are not worth it beacause you could use the alloys to make more ships. Personally im a huge fan of the increase 200 hp armour mixed with some shields till my energy level is around 0-5. All Discussions. Shield Cons. E. A large dark matter shield component costs 1 dark matter, a large psionic shield costs 0. Mid Game (cruisers): Now this is where things get dicey. The way archaeological sites work forces the player to go wide instead of tall. Stellaris: Titan Research Chain Guide. It also gives you a significant bonus to ship build speed. 0246% for 5 years (a reduction of 80%). As these are available only with the Ancient Relics DLC, when that DLC is not enabled, sites which are still available may have an alternate reward or no reward for such chapters. megacorp doesn't have any bug of its own. Is Stellaris Worth Playing In 2023? 10. 8 (Genius Armorer councilor leader trait), you can get a lot of shield hardening that makes those shields actually pretty important if you're, e. On a cruiser, with the same number of slots, but now getting less from its ancient suspension fields slot-for-slot compared to the big girls: 30%. Language. System: Max systems, line computer, afterburners, and auxiliary fire control. Description. 2 different events will also spawn fleets capable of inflicting tons of attrition on it, and curators might offer you a damage bonus against it. I think it would be better as a tech boost or maybe access to several special techs like the shields and such that you may not be able to use right away but help out in the late-mid game. Excavate their derelict cities and ships to unearth the truth, discover powerful relics and harness them. Ramparts are the only source that you have actual control over. However, that only applies for fighting against other empires. DroopyTheSnoop. The benefits you derive from ocean worlds makes it extremely worth the cost of terraforming foreign worlds to ocean worlds, something made easier with Hydrocentric. What Robots Need To Survive. Destroy entire worlds with terrifying new planet-killer weapons, fight against (or alongside) ruthless space pirates, and maybe discover a few non-violent game features as well. Pacer Sep 22, 2017 @ 5:56pm. Stellaris Wiki Active Wikis. 927 8. vkobe May 30, 2022 @ 7:33am. This holds true in stellaris, where armor has no inherit advantage over shields other than the lack of power cost, so shields are pretty much just better until you run out of power for them. Report. The enormous new Stellaris DLC finally has a release date. Through extensive community feedback and iteration on the content, Distant Stars now receives a major free upgrade for intrepid explorers of the galaxy. I'm putting the tech in, there's a tooltip about the bonus from the perk, but the added points are not showing up on my ship designer under shields. Cutting off an entire world has a lot of potential to be both a political and an economic issue. It can however be used without. Flexibility. Or they claim a system, excavate it and then dismantle the outpost again. Personally I have 200+ games in my backlog, so that weights on heavily on how ''worth it'' I find prices. Robot Assemblies only requires one worker and they produce 2 base growth per month, so it takes very little time for the roboticist to have built a pop to replace his labor contribution, about 4 years. Green Thumb Complete the Baol Precursor chain. No, I don't believe there is. Strictly speaking, I haven't found a lot of use for. Does a single Ancient Suspension Field add hardening to all shields on a ship? Thread starter HorseBattery; Start date May 19, 2023;. 12th May 2022. Reply Independent_Pear_429 Hedonist • It's easier to to get high end shields (Dark matter) than Drake Armor and you can get Psionic shields in certain play throughs. So, with that ascension perk, they have 200 shielding, less than level 5 shields that have 220, but they do have more regen (1. Therefore, the only time they become as useful as any other weapon system in the game is when your fleet jumps right into a middle of a enemy fleet which result in a close quarter battle. Progress has been paused and I can't find any information on how to un-pause. SeekingEtermity. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. With the 2. Ancient Relics although not discounted yet I would highly recomend it. " We do have time for this, now get your ass back in that hole and don't come back until you've finished digging up this ancient tomb. Cloning Vats Suck. Every time the probe builds new ships, deploys armies and claims systems, it loses a bit of firerate, damage, armour and hull. Solid early pick, the increased xp gain can help you field more leaders over the cap as it offsets the learning penalties. Pop assembly speed exceeds the pop decline speed. They need to be inside your borders to be excavated, so you need to build a starbase there and grow your empire. that means with armor you can potentially have a more cost-efficient ship due to lower-tier reactors, or have excess energy which translates into ever so slightly better evasion. Synths are hands-down the best option of all three, even with the recent nerf to The Flesh is Weak. g. Negated and weakened outright by Pulsars and basically every enemy system with a starbase as AI loves to build the anti shield module. . My headcannon for stellaris is that the graviton disc generator tech the ships have in the floors (or whatever) are designed for objects with lower mass, not entire buildings. • 8 mo. However, slavers and conquerors may have a difficult time making use of taken worlds and pops. Forts always inflict at least 1% attrition damage to besieging armies. Cost more. This mod introduces 125 new technologies that touch every aspect of the game, including some exclusive to Gestalt Consciousnesses like hiveminds and machine empires. Field Marshal. Uncover the ruins of long-dead civilizations in Relic Worlds to piece together the story of their rise and eventual downfall. Story packs are mid-sized expansions that flesh out Stellaris’s universe and this time First Contact is focusing on pre-FTL civilisations,. You can send your ships to vassal ports if you. Stellaris Wiki Active Wikis. The preview doesn't seem to show any bonuses at all, like your battleships have 237 speed in the ship designer, but the ships in open space show something like 500+. new background story 10. Stellaris is going in a dangerous direction, even though this DLC adds some pretty cool things to its current state. They may be positive, negative or mixed, identified by the color of the modifier's border. Members Online • walleym11 . two new policies for ancient empires (one available from start and one later on) 11. Beelining is following a dedicated research path in order to unlock a powerful technology. In Stellaris, one can benefit from this for quicker achievement of the following: unlocking pre-requisites for various Ascension Perks. In 1 collection by Chirumiru ShiRoz. They run on energy. Synthetic Dawn is a high recommend if you like robots, otherwise skip. 65: 44 12: 180: 750: 11. 3) Prepare an attack, get lured into ambush. a new event chain for ancient empires 9. 2 rework of planetary population, defensive armies are no longer built directly, they are spawned automatically by certain jobs and buildings -- by default, that'd be the capital, police precincts and military forts/academies, the 'soldier' and 'enforcer' jobs. Whether it's the first thing you should build or not depends on the priorities of your empire. Ancient Suspension Fields are weaker than normal shields, but they can be used to give your ships some shield hardening without dedicating an entire A-slot to the same task,. " Not compatible with achievements. Legacy Wikis. 14. gautam_jat • 6 mo. 8. With the 2. You need Aliens, it seems like the Ancient-Clone-Bays clone also non Clone Army Pops when you have a normal Clone Vat on the Planet. If I am mini maxing a FP on Grand Admiral with 25x crisis then I. 4. +15% is half a Clone Admiral Ascendant and is a substantial boost for already powerful fleets. Cost, size, upkeep everything to do with ships is peniltized by 50%. Distant Stars is jam packed with content. Stellaris: Ancient Relics Story Pack: 18 July 2023 – 15:50:17 UTC: 1096380: Unknown: SteamDB Unknown App 1096380: 4 July 2022 – 17:53:18 UTC: 1140000: DLC:Paradox’s grand spacefaring strategy Stellaris is getting its fifth story pack First Contact on March 14th, following on from the previously released Leviathans, Synthetic Dawn, Distant Stars, and Ancient Relics. Wondering if anyone else has run into this problem.